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On the plus side, if you want to make your own wasteland arena, you can pit these beasts against each other by putting their cages in an enclosed space and freeing them all at once.
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Gunners, Super Mutants and Raider cannot be pacified, sadly, and will not be friendly when released. Not bad for a bit of scrap and Canned Dog Food, eh? A Junkyard Dog will give you five Defense and improve settlement happiness.
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Dogs have a chance to be hostile Mongrels, but you can save/load before freeing a captured animal to “reroll” what it’ll be. Want a Deathclaw sentry? You got it! If you lure Dogs and Cats, you can also gain less temperamental animal friends for your settlement. In this case, freed creatures will be docile and add to your settlement’s Defense… as long as the Beta Wave Emitter remains undamaged and powered. Pessimism aside, what’s the point of capturing creatures? Well, wild animals can be tamed with the Beta Wave Emitter (which also takes Power, as well as the Wasteland Whisperer and Animal Friend perks). Expect more attacks than usual if you have cages, and if you’re under attack and the power to the cages gets cut, you could be in for a bigger fight than normal. Be wary, though, as cages full of yummy captives won’t just lure potential victims - they may also lure their friends. How do they survive captivity unattended so long? How does a scrappy steel cell contain a mighty Deathclaw who chews through power armor like paper? Never mind that! To free the captive, you need merely cut the power to the cage, which can be done by removing the wire connecting the cage to a power source, turning off the generator powering the cage, or by being all fancy and building a handy-dandy on/off switch. Simple enough, right? These creatures can range in level a good bit, carry loot appropriate for their kind, and are generally hostile when freed (more on this later).Īfter setting up your cage(s), leave the settlement and/or rest for a few in-game days, after which you’ll find the cages closed and ratting with the joy of old life within them.
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For the cost of some Steel, Copper and some items to entice the hapless creatures you seek to lure, you can build a cage, which, when powered and provided some time, will draw in a random critter of the type the cage was built for. The biggest addition (the one around which this DLC is themed, and where all the new trophies/achievements are) are the cages. Subsubscribe to Premium to Remove Ads Cages of Fun! ¶
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